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Wayward Terran Frontier Wiki
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==Dynamic Storytelling== I really want Wayward Terran Frontier to be able to tell a story, but the main character has to be you, and not some pre-written character for you to live through. So I am designing my own dynamic events system to fill the game world with content and stories, and it will be your actions that determine how they play out. The server knows all of the history of the universe, it knows all of the actors and all of their motivations, and its job is to make sure you are forced to deal with them. As you explore the procedural galaxy, the server will track the movements and interactions of real characters and real events, and it will use subtle tricks to steer trouble in your direction. When you confront the events, you will be encouraged to explore them. A dynamic clues system will give you just enough information to secure a reward by pursuing the story. To give an example, as you travel between systems you may receive a distress signal from a neutral ship being attacked by raiders. The ship is being attacked because it has stolen a valuable data archive containing the location of some loot. As a player, you will make your own choice of what to do, you can save the ship and you may be rewarded with the data, or you can take the data archive by boarding them, or you can wait for the raiders to take the archive and follow them to the loot. The story happens if you interact with it or not, and nothing prevents other players from stealing the loot before you can find it. The only thing the server does to twist the odds in your favor is to make sure the ship comes within your sensor range. The server also tracks your interaction with its puppets, and once you have the data archive for yourself you may find that the raiders have started coming after you. You may fight them off or hide from them and lose them in a nebula, thatβs up to you, but once you get to the hidden cache part of your reward will be learning the lore behind both the raiders and the loot. Types of dynamic events I would like to have: * find and recover abandoned ships * find and explore abandoned space stations and structures * make server-wide first contact with new NPC factions * be raided by pirates * bump into NPC explorers with loot worth raiding * being attacked by aliens is always fun * discover the sites of ancient battles * raid boss style encounters that require a team of people to take down * explore large interactive super-structures with multi-part puzzle elements * secret events so epic they will change the landscape of entire servers once activated
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